The living world

Cardonia keeps living
whether you are there or not.

Everything on this page runs on the game's own data or is marked as an illustration: one mercy with two outcomes, the planned 50,000 lives, the 168 people of the first snapshot with their ties and memories, and the valley at night. English only for now.

Choices and Consequences

The same mercy.
Two different worlds.

Cardonia does not ask whether your decision was good or evil. It asks what happens next.

    A wounded man lies at your mercy.

    Click a node marked ? to see why it happened.

    An example of how consequences may propagate through Cardonia — an illustrative scenario, not a recorded simulation.

    50,000 Lives

    Not 50,000 extras.

    When a new Cardonia world begins, around 50,000 people already exist inside it. Most will never meet Roland. Most will never change a kingdom. They still have lives of their own.

    An illustration of the planned starting population: every light is generated for this page. The people you can explore today are the 168-person snapshot below.

    1. World 50,000 lives
    2. Settlement
    3. Household
    4. Marta

    Each light represents one life.

    History doesn't know who will matter.

    Marta overhears an argument. What she does with it travels further than she will ever know.

    1. Marta overhears an argument.
    2. She tells her sister.
    3. Her sister tells her husband.
    4. He trades with a merchant.
    5. The merchant carries the story north.
    6. Someone else makes a decision.

    Most lives will never change a kingdom.They don't have to.

    King and child

    Power is not the same.

    Importance is not known yet.

    One commands an army today. The other has a lifetime ahead. The world doesn't know who will matter.

    People, Memory and Relationships

    Current simulation snapshot

    Explore 168 lives.

    50,000 is the intended scale of a new world. Here you can explore 168 people from the simulation snapshot — a settlement, an old fort and a band in the forest, with their real ties, goals and memories. The newest build already holds 173: the miller's household has joined the village.

      Click a person. Follow a relationship. See where it leads.

      Real data: the 168 residents of canon v1 on day one, with their ties, goals and memories (translated from Russian). Secrets are never shown.

      Information travels too

      Someone saw something.

      How long before the village knows? The word moves only along real ties — family first, then friends, neighbours and comrades.

        Choose anyone in the picture to start from them.

        How Cardonia works

        What makes a person act?

        Not separate game modules. Everything below acts on a person at the same time — here, on the man Roland spared.

        • Memory

          They remember what happened.

          “He remembers who left him bleeding.”

        • Relationships

          They care who did it.

          “His brother believes another version.”

        • Needs

          Hunger changes priorities.

          “His children have not eaten today.”

        • World

          Debts, violence, place and information change the choices available.

          “He heard the story from someone he trusts.”

        Illustrative example lines.

        A World That Continues Without You

        The world continues without you.

        One valley of the current snapshot, at night. Choose a place to see who lives there and what is happening.

        Combat

        When consequences become physical.

        Combat reel · silent

        Work-in-progress footage recorded in Unity: a duel with hit reactions, blood, breaking shields and dented helmets; battle formations of stand-in mannequins.

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